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Who’s Due
a machine and hand-sewn simulated womb play-experience in which a player fights a twin to the death in the name of speed
Hand Sewing/ Fabrication
Arduino/Wiring
Game Design/ Play
“Who’s Due” is a play experience aimed at transporting the player to a time man hardly remembers- the womb. A universal experience, “Who’s Due” aims to bring the player back into this forgotten liminal space. Based on the medical syndrome, known as “vanishing twin syndrome”, this game viscerally creates a natal experience. I created “Who’s Due” with my creative partner, Xiangying Fang. “Who’s Due” will be on display for play at the arcade and bar WonderVille in Brooklyn, New York in February.
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Together, a total of 48 hours was spent sewing together recycled fabrics from teddy bears, thrifted shirts, and scraps to create an insulated two layer 5” x 5” x 2” sack. Then, the sack was wired and coded so that two lights with three locations would go off in a random sequence that were sewn into the inside of the “womb”. Once a button was pressed, the second location of lights would appear, and so on. Once a “twin” (who is fixated to another via umbilical cord or crocheted belt) presses a button 10 times, the game is won, the winning twin is the survivor.
the play experience from the outside ︎︎︎
the play experience from the inside ︎︎︎
pictures of “who’s due” from the inside and outside ︎︎︎
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